We plan to add functions to RE ENGINE in stages, and we have already implementation.
Do you plan to release RE ENGINE for free for everyone in the future?
Currently, there are no plans to release it externally, but we are aiming for a user experience that is not inferior to that of third-party engines as part of the REX project.
How many people are involved in the development of RE ENGINE?
Which modules have been swapped in and out with particular frequency in your titles so far?
The most frequently swapped in and out are definitely the middleware-related modules. For example, for sound, we switch between Wwise and in-house sound modules depending on the needs of the title.
You mentioned that the profiler can be connected to the package. Does that mean that the built package still has functionality to facilitate the profiler left in?
Only development packages have debugging functions are available. The profiler cannot be connected to production packages.
Please allow me to ask a question about autoplay as described in "Ensure Engine Stability and Compatibility".
How do you create an autoplay agent for each game?
Is it automatically generated using AI technology, or is it replayed by key logs, etc.?
Autoplay agents are created in most titles by that title's programmers.
REQA just makes use of what the title programmers have already made.
The method of autoplay varies from title to title, but is usually a simple method of repeatedly moving to specific positions and having the player perform specific actions.
Is it possible to analyze common problems as statistical data and build models to predict abnormalities using deep learning?
We are starting by accumulating a variety of information with the assumption that it will be used for machine learning.
We will work on specific applications in the future.