16:30 ~ 16:45
JST
Workflow for Making Roads with a Curve Editor
First, we will explain the functionality of SplineEditor for editing curves and SplineMesh for deforming meshes along curves, and show examples of path data that can be represented. Then, the baking process (heightmap, prefab placement, FBX output, and joint conversion) that converts the created path data into a suitable rendering format will be explained.